Working with Tweens _ Animate Part 4
Working with Tweens :
In Adobe animate three types of tweens are
working.
1.
Classic Tween
2.
Shape Tween
3.
Motion Tween
Motion Tweens :
To use path animation. Is a sequence of frames in the
Timeline in which an object has one or more properties changed over time.Motion
tween span appears in the Timeline as a group of frames in a single layer with
a background color.You can select the
tween spans as a single object and drag them from one location in the Timeline
to another, including to another layer.You can animate only one object on the
Stage in each tween span. This object is called the target object of the tween
span.
Property keyframe:
Is a frame within a tween span where you explicitly
define one or more property values for the tween target object. These
properties could include position, alpha (transparency), color tint, and so on.
Each defined property has its own property keyframes.If you set more than one
property in a single frame, then the property keyframes for each of those
properties reside in that frame.Use Motion Editor to view each property of a
tween span and its property keyframes.
To choose which type of property keyframes to display in
the Timeline from the tween span context menu, right-click any property
keyframe and select View keyframes.
Classic Tweens :
Changes in a classic tween animation are defined in a
keyframe. In tweened animation, you define keyframes at significant points in
the animation and Animate creates the contents of frames between. The
interpolated frames of a tweened animation appear as light blue with an arrow
drawn between keyframes. Because Animate documents save the shapes in each
keyframe, create keyframes only at those points in the artwork where something
changes.
Only keyframes are editable in a classic tween. You can
view tweened frames, but you can’t edit them directly. To edit tweened frames,
change one of the defining keyframes or insert a new keyframe between the
beginning and ending keyframes. Drag items from the Library panel onto the
Stage to add the items to the current keyframe.
Shape Tween:
In shape tweening, you draw a vector shape at one specific frame
in the Timeline, and change that shape or draw another shape at another
specific frame. Animate then interpolates the intermediate shapes for the
frames in between, creating the animation of one shape morphing into another.
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