Working with Tweens _ Animate Part 4

 

Working with Tweens :

 

In Adobe animate three types of tweens are working.

1.     Classic Tween

2.     Shape Tween

3.     Motion Tween

 

Motion Tweens :

 

To use path animation. Is a sequence of frames in the Timeline in which an object has one or more properties changed over time.Motion tween span appears in the Timeline as a group of frames in a single layer with a  background color.You can select the tween spans as a single object and drag them from one location in the Timeline to another, including to another layer.You can animate only one object on the Stage in each tween span. This object is called the target object of the tween span.

Property keyframe:

Is a frame within a tween span where you explicitly define one or more property values for the tween target object. These properties could include position, alpha (transparency), color tint, and so on. Each defined property has its own property keyframes.If you set more than one property in a single frame, then the property keyframes for each of those properties reside in that frame.Use Motion Editor to view each property of a tween span and its property keyframes.

To choose which type of property keyframes to display in the Timeline from the tween span context menu, right-click any property keyframe and select View keyframes.

 

 

Classic Tweens :

 

Changes in a classic tween animation are defined in a keyframe. In tweened animation, you define keyframes at significant points in the animation and Animate creates the contents of frames between. The interpolated frames of a tweened animation appear as light blue with an arrow drawn between keyframes. Because Animate documents save the shapes in each keyframe, create keyframes only at those points in the artwork where something changes.

Only keyframes are editable in a classic tween. You can view tweened frames, but you can’t edit them directly. To edit tweened frames, change one of the defining keyframes or insert a new keyframe between the beginning and ending keyframes. Drag items from the Library panel onto the Stage to add the items to the current keyframe.

 

Shape Tween:

In shape tweening, you draw a vector shape at one specific frame in the Timeline, and change that shape or draw another shape at another specific frame. Animate then interpolates the intermediate shapes for the frames in between, creating the animation of one shape morphing into another.

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