Body Structure design in animation
Body Structure : human, animals, and etc.,
Every Character design must be following below basic teams:
When creating characters, I recommend the use of rough sketches beforehand. This will provide you with the perfect direction of style and nature of your character.
2. Proportion is the most important factor to consider in building a cartoon character. The artist should keep in mind the relative size of body parts, because it's based on them we'll define the structural features of our characters.
It's common practice among designers to use pear shapes - or similar objects - to build the body format, because of the association that generates inside everybody's head. Actually, this is a common technique among cartoon studios, since several different artists work on the same character and must maintain the correct proportions of each one.
- Measure the proportions of your character with
rounded shapes.
- Wrap the body using the famous rule of pear.
- Trace the lines that serve as guides of the main
points of character's joints (skeleton).
- Complete your character with the final details
around the structure you've built.
There is a template to be followed in such cartoon characters - although
not a definitive rule, and may be changed to suit the nature of each character:
- Thinner heads
- Big noses
- Big teeth
- Small shoulders
- Virtually no chin
- Rule of pear
This type of character designs called Comical Characters
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